LP

Rage Quit

Rigid Body Simulation/3D Render

Responsible for all aspects

unreal maya substance_painter houdini

This was a personal project of mine with a focus on rigid body simulation. This project allowed me to showcase and improve my 3D generalist skills by bringing an asset through all stages of development including modeling, surfacing, simulation, scene layout, lighting, and rendering.


The rigid body simulation in real time. Simulated in Houdini and imported to Unreal Engine 5 for lighting and rendering.

Turntables of the keyboard, keycap, and switch assets. The switches and the inside of the keycaps needed to be modeled and textured because of the simulation aspect of this project.


Contact Info

Lane Parrish
College Station, TX
Email: laneparrish04@gmail.com
LinkedIn: linkedin.com/in/laneparrish04